![]() It's always raining, lighting strikes in the distance, rumbling thunder Lights going out, flickering in the distance. Then you meet the infected EDF who's attacking you. Solve puzzles, and try and solve the mystery of what's going on. You also had an inventory with ID badges, keycards, etc. You basically had Mission Objectives on your HUD you could activate - Like quests. It also played partly as an RPG in terms of your goals. It was way darker and more serious than the final product. I lurk on the 3D Realms and Discords and in chat this is some of what Frederik has had to say about those versions of the game, keep in mind some of this is out of context - to see the full context you should join the Discord and search through the chat history: The issues at 3D Realms apparently arose in early 2003 when they decided to put a Doom 3 style renderer in to the game which resulted in all the levels turning black and textures having to be recreated with normal maps as the game had been created up to that point (from late 1998 - early 2003, it was almost complete at this stage) with Unreal Engine static lighting in mind. The new owners of 3D Realms inherited their company archives including hard drives, server backups, and more and Frederik Schreiber (3D Realms VP/Slipgate Studios head) went through all this content and discovered various builds of the game from every year of development.įrederik Schreiber claims that in December 2002 the most completed version of what you saw in the 2001 trailer existed, he has estimated this to be around 80% complete with voice overs, music, scripting, and more all done and completed with large sections of the game being fully playable.
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